
Focus on good missile and artillery units, along with hearty infantry. The Greenskins will come to you so you should let them. This is partially because they are so good at it and partially because they move too slowly to out-flank most enemies. The basic Dwarven strategy is the best offense is a good defense. That being said, if you don’t react to the orcs properly, they can create some serious issues in the early game. The tech tree is linear, their military is defensive in spirit, and their map position means they have ample time to prepare for the armies of Chaos. While buffs themselves are not fantastic, there is no downside to filling every slot you can.Īs many have suggested, the Dwarves are the easiest campaign to start with. The Empire specific mechanic is to appoint Lords to governmental positions, which grants static buffs to the Lords and their units. They are one of the best units in the game and will keep you alive while you figure out which strategy works best for your gameplay style. They have great ranged damage, which means you can field fewer artillery units and they are also extremely dangerous in melee range. The Steam Tanks are expensive but hard to kill. The Demi Griff knights and Luminark of Hysh are both fantastic units, but they are also situational, expensive, and easily killed if a mistake is made. Build towards the Steam Tank as quickly as you can. To streamline this, I would suggest basic unit and artillery to start. Moreover, due to their building trees, it can be tough to create all of the units you want in the same region, making it more difficult to manage production in your empire.

When you first start playing the game, you probably don’t know what kind of combat you’ll want to favor.


The Empire is by far the most balanced class which, oddly enough, makes them more difficult to start with.
